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Energy education, reimagined.
To spark early interest in energy literacy, Enerblox was created. An interactive learning system where kids build their own virtual home energy setup using real-world inputs. By connecting physical energy sources and answering energy-related questions, children explore concepts like kW vs. kWh, time-of-use pricing, and energy budgeting through hands-on play and feedback-driven progress.
Outcome
Designed and developed as a thesis project at Purdue University.
Combines physical interaction with digital learning to teach key energy concepts.
Includes working MVP with a physical wind turbine + interactive quiz platform.
Successfully tested with children ages 6–12 for engagement and usability.
Role: Product Designer
Duration: 12 months
Team: Solo project with support from faculty advisors, child participants, parents and teacher survey groups.
Responsibility
Led the full product vision, user research, interaction design, and prototyping.
Designed both the physical turbine and digital UI/UX experience.
Conducted surveys and interviews with parents and children to inform the design.
Created curriculum-aligned energy content, quiz logic, and game progression system.