Enerblox
Energy education, reimagined.
This is a summary of MFA Thesis In interaction design. detailed design will be added soon.
Outcome
Enerblox simulates a virtual home where players interact with appliances and answer real-time quizzes to learn how everyday choices impact energy use, cost, and sustainability.
Role: Product Designer and Researcher
Duration: 9 month
MFA Thesis In Interaction Design
Leading the UI design, helped with product features integration by directly working with the VP, program and product managers. Worked with cloud and software engineers, negotiated design and feature implementation, and making trade-offs following cloud and software restraints.
interface

Learn
Level-up
Upgrade

Linear learning
A step-by-step journey from basic to advanced energy concepts, designed to build knowledge through progressive challenges.
Learn to manage.
Enerblox teaches users to monitor appliance use, understand energy demand, and make informed choices to manage consumption more effectively.
In Sync with the Real World
Enerblox syncs with real-world time and conditions to make energy decisions feel real.



Web app
Enerblox runs in any browser and can be used at school, at home, or with adult supervision. It promotes focused learning without the distractions of typical mobile games.
Making Energy Concepts Tangible



physical

Utility Pole
The first energy source for a dependent house. It provides energy based on the energy budget. There is a flashing LED on top to indicate connection.

Wind Turbine
The first source of clean and renewable energy. It requires no energy budget to produce power. The blades will turn to indicate connection.
Solar Panel
The second source of clean and renewable energy. It is less efficient than the wind turbine but can be upgraded in size and quantity.


Learn and build.
Follow the instruction manual to build the energy sources while learning the name of each component and what it does in the real world.


process
⚡️ Energy is the currency of the future.
From climate change to smart tech, energy sits at the center of every major shift. But while the market grows, public understanding still lags behind.



The role of public engagement.
Technology alone isn’t enough to drive energy change.
Educating young people about energy builds sustainable habits and prepares them to make informed choices in the future.

Survey on parents and children
The most common approach to teaching children about energy revolves around simple behavioral actions, such as turning off lights with 50% of responses.
Demand?
More than 75% of respondents were somewhat aware-very aware of household energy consumption.
Appliances and lights
Renewable vs. non-renewable energy
How energy is produced and consumed
Environmental impact
How to monitor energy consumption
No specific topics

No
Yes

Ideation
From scribbles to screens, this phase brought the experience to life—shaping how kids move through the house, tackle quizzes, and connect with the world of energy.
