Enerblox

Energy education, reimagined.


This is a summary of MFA Thesis In interaction design. detailed design will be added soon.

Outcome


Enerblox simulates a virtual home where players interact with appliances and answer real-time quizzes to learn how everyday choices impact energy use, cost, and sustainability.

Role: Product Designer and Researcher

Duration: 9 month

MFA Thesis In Interaction Design


Leading the UI design, helped with product features integration by directly working with the VP, program and product managers. Worked with cloud and software engineers, negotiated design and feature implementation, and making trade-offs following cloud and software restraints.

interface

Learn

Level-up

Upgrade

Linear learning

A step-by-step journey from basic to advanced energy concepts, designed to build knowledge through progressive challenges.

Learn to manage.

Enerblox teaches users to monitor appliance use, understand energy demand, and make informed choices to manage consumption more effectively.

In Sync with the Real World

Enerblox syncs with real-world time and conditions to make energy decisions feel real.

Web app

Enerblox runs in any browser and can be used at school, at home, or with adult supervision. It promotes focused learning without the distractions of typical mobile games.

Making Energy Concepts Tangible

physical

Utility Pole

The first energy source for a dependent house. It provides energy based on the energy budget. There is a flashing LED on top to indicate connection.

Wind Turbine

The first source of clean and renewable energy. It requires no energy budget to produce power. The blades will turn to indicate connection.

Solar Panel

The second source of clean and renewable energy. It is less efficient than the wind turbine but can be upgraded in size and quantity.

Learn and build.

Follow the instruction manual to build the energy sources while learning the name of each component and what it does in the real world.

process

⚡️ Energy is the currency of the future.

From climate change to smart tech, energy sits at the center of every major shift. But while the market grows, public understanding still lags behind.

The role of public engagement.

Technology alone isn’t enough to drive energy change.
Educating young people about energy builds sustainable habits and prepares them to make informed choices in the future.

Survey on parents and children

The most common approach to teaching children about energy revolves around simple behavioral actions, such as turning off lights with 50% of responses.

Demand?

More than 75% of respondents were somewhat aware-very aware of household energy consumption.

Appliances and lights

Renewable vs. non-renewable energy

How energy is produced and consumed

Environmental impact

How to monitor energy consumption

No specific topics

No

Yes

Ideation

From scribbles to screens, this phase brought the experience to life—shaping how kids move through the house, tackle quizzes, and connect with the world of energy.

Contact


© 2025 All Rights Reserved. Design by Abolfazl Ghaderi

Contact


© 2025 All Rights Reserved. Design by Abolfazl Ghaderi

Contact


© 2025 All Rights Reserved. Design by Abolfazl Ghaderi